Render your world
Built on DirectX 12 and HLSL, with evolving light, shadow, and water rendering.
DIRECTX 12 / HLSL

YOUR NEXT WORLD STARTS HERE
Rendering, physics, and scripting.
Focus on the game you want to make.
-- Every world starts with an idea. local world = { name = "Your next world", possibilities = math.huge } print(world.name) -- Make it yours.
01 — THE ENGINE
From the first pixel on screen
to the logic that brings your world to life.
Built on DirectX 12 and HLSL, with evolving light, shadow, and water rendering.
DIRECTX 12 / HLSLBuild game logic with Luau and extend file management and communication with Python integration.
LUAU / PYTHON / C++Bring scenes together with Bullet Physics and multi-scene transitions to create a connected experience.
PHYSICS / MULTI-SCENE02 — FIND YOUR EDITION
A shared foundation. Different possibilities.
Find the PRISMX that fits your project.
An engine with room to grow.
Building toward advanced tools and online features.
The essentials of making games.
A free, open-source edition in the works.
PRISMX is in development. Features and release schedules may change.
PRISMX LICENSE / EDITIONS
| Feature | Lite | Full | Business |
|---|---|---|---|
| Product key | None | Required | Required |
| Licensed devices | — | 1 | Set on issue |
| Release channels | Alpha / Beta / Stable | ||
03 — WORK IN PROGRESS
Small improvements make better tools.
Follow the next chapter of PRISMX.
B-260923001The Windows x64 test build is available on the download page.
WINDOWS · TEST ALPHA